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Choose a first guess with recognizable Role, Age, and Circle labels. Three informative red cells can be as valuable as three green ones because they remove whole branches of the roster.
You have six guesses to identify one mystery character. Every submitted guess gives you two kinds of information: more of the hidden picture and a six-cell comparison row. The best solves use both instead of waiting for a recognizable face.
Most columns require an exact label match. Circle is the important exception: it rewards any overlap. The labels describe Wimple’s curated puzzle record, which may be more specific than an everyday description.
| Clue | When it turns green | How to use it |
|---|---|---|
| Role | The guessed character has the same role label as the answer, such as Student, Parent, Teacher, Musician, or Pet. | A red Role is a strong elimination. Move to a different kind of character instead of choosing another person from the same category. |
| Hair | The labels match exactly. Short, Long, Curly, Bob, Balding, and other styles are separate values. | Use the top of the progressive reveal. If the scheduled picture clearly uses a different style, Wimple can apply an image-specific Hair value for that puzzle. |
| Age | The broad age or life-stage labels match, such as Middle school, High school, Adult, Senior, Preschool, or Animal. | Combine Age with Role. A green Adult plus a red Teacher points in a very different direction from a green Middle school plus a green Student. |
| Outfit | The outfit label for the active picture matches exactly. | Trust today’s artwork. Alternate pictures can use reviewed overrides, so a returning character may have a different Outfit clue than on an older date. |
| Circle | The guess and answer share at least one recorded school, family, band, friend group, or other circle. Their full lists do not need to be identical. | A green cell displays up to two shared circles. A red cell displays circles belonging to your guess, not hidden information about the answer. |
| Name | You selected the correct character identity. Common accepted aliases work in search, while the grid shows the character’s main name. | Name is the finish line, not a spelling proximity clue. A red Name does not mean your guess sounds similar or starts with the same letter. |
The first view exposes 14 percent of the picture. After each wrong guess, the reveal advances through 26, 40, 56, 76, and finally 100 percent. Solving early opens the result with the full portrait; using all six guesses also reaches the full reveal.
The name hint waits until you have made two incorrect guesses. At that point it gives the number of letters in the main name, ignoring spaces and punctuation. After the next miss, it also gives the first letter. The hint never changes a clue cell or spends an extra guess.
Imagine the hidden record is a Student with Short hair, a Middle school age label, a T-shirt, and the circle Greg's school. Your first hypothetical guess is a Student with Long hair, the same Middle school label, a Top, and two circles—one of them Greg's school.
That row tells you much more than “wrong.” Keep Student, Middle school, and the shared circle; replace Long hair and Top. A second guess with Short hair is useful even if you are unsure of the name, because it tests the strongest visual difference while preserving three confirmed clues. Notice that Circle is green despite the two characters not having identical circle lists.
Choose a first guess with recognizable Role, Age, and Circle labels. Three informative red cells can be as valuable as three green ones because they remove whole branches of the roster.
After a partly green row, keep the confirmed categories and test a character that changes Hair or Outfit. Jumping to an unrelated guess throws away information you already earned.
A Circle match does not prove a family relationship or exact group. Use the shared label shown in green, then combine it with Role and Age to decide which branch is plausible.
If your memory of an older puzzle conflicts with today’s Hair or Outfit, use the picture on screen. Returning characters can appear with reviewed alternate artwork and picture-specific clues.
When the search box is empty, Wimple offers up to six pictured starter cards from a rotating set of familiar characters. The current answer and characters already guessed are excluded. Once you type, suggestions switch to matching names without preview pictures, so search cannot expose the mystery image.
The daily puzzle changes at midnight according to your device’s local date. Only finishing the current daily puzzle updates days played and streak statistics. A daily win continues a streak when your previous recorded daily result was yesterday; a daily loss resets the current streak.
The Wimple archive opens earlier dates with the same six-guess rules and saves each date’s progress on your device. Archive solves do not change your daily streak, days-played total, or worldwide result chart. They can still be shared with a dated replay link.
One last practical tip: do not spend all six guesses waiting for the picture. By guess three you have two feedback rows, a larger reveal, and a letter-count hint. That is usually enough information to make a deliberate shortlist.
Want to know how the roster, alternate images, and clue review are maintained? Read how Wimple is made.